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Answer by Mickman

yup I have the same issue: Failed to initialize player . Could not preload global game manager #0

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Answer by Mickman

very interested if you found a solution to this issue.. was it in fact texture size ? Do you have MIP MAPS on ?

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Answer by Mickman

a simple " : " should have been an " = "

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Answer by Mickman

I imported a Maya FBX model for Vuforia AR some months ago.. I used FBX as tis is the only way to import into unity. As for polycount. I'd say anything that relates to mobile usage will work with...

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Answer by Mickman

thx for that.. got me outa the poo ...

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Answer by Mickman

var material1 : Material; var material2 : Material; function OnChangeMaterial() {    // toggle between the two materials    if( renderer.material == material1 )      renderer.material = material2;...

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Answer by Mickman

Thanks for the reply.. These links have helped me so much. Mick

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Answer by Mickman

Well you could always use Unity4's Macanim. Pull your Mocap file into Mecanim.

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Answer by Mickman

I'm having the same issue.. I am using a macbook pro. Unity4 trying to roll back to Unity3.5 I remove Unity + the license. deleted all from the Garbage bin etc... re-started computer re-intalled but...

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Answer by Mickman

Unity also comes with a now effect. You need to download the particles folder. Snow is inside the effects folder within particles.

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Answer by Mickman

check out " Proximity Changing Shaders " in the asset store.. this might be perfect for what you're looking for.

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Answer by Mickman

using UnityEngine; using System.Collections; public class Score : MonoBehaviour { private int myScore; void Start (){ myScore = 0; } void Update () { if (gameObject.tag == "scorezone"){ myScore++ ; } }...

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