Answer by Mickman
yup I have the same issue: Failed to initialize player . Could not preload global game manager #0
View ArticleAnswer by Mickman
very interested if you found a solution to this issue.. was it in fact texture size ? Do you have MIP MAPS on ?
View ArticleAnswer by Mickman
I imported a Maya FBX model for Vuforia AR some months ago.. I used FBX as tis is the only way to import into unity. As for polycount. I'd say anything that relates to mobile usage will work with...
View ArticleAnswer by Mickman
var material1 : Material; var material2 : Material; function OnChangeMaterial() { // toggle between the two materials if( renderer.material == material1 ) renderer.material = material2;...
View ArticleAnswer by Mickman
Well you could always use Unity4's Macanim. Pull your Mocap file into Mecanim.
View ArticleAnswer by Mickman
I'm having the same issue.. I am using a macbook pro. Unity4 trying to roll back to Unity3.5 I remove Unity + the license. deleted all from the Garbage bin etc... re-started computer re-intalled but...
View ArticleAnswer by Mickman
Unity also comes with a now effect. You need to download the particles folder. Snow is inside the effects folder within particles.
View ArticleAnswer by Mickman
check out " Proximity Changing Shaders " in the asset store.. this might be perfect for what you're looking for.
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using UnityEngine; using System.Collections; public class Score : MonoBehaviour { private int myScore; void Start (){ myScore = 0; } void Update () { if (gameObject.tag == "scorezone"){ myScore++ ; } }...
View ArticleAnswer by Mickman
yup I have the same issue: Failed to initialize player . Could not preload global game manager #0
View ArticleAnswer by Mickman
very interested if you found a solution to this issue.. was it in fact texture size ? Do you have MIP MAPS on ?
View ArticleAnswer by Mickman
I imported a Maya FBX model for Vuforia AR some months ago.. I used FBX as tis is the only way to import into unity. As for polycount. I'd say anything that relates to mobile usage will work with...
View ArticleAnswer by Mickman
var material1 : Material; var material2 : Material; function OnChangeMaterial() { // toggle between the two materials if( renderer.material == material1 ) renderer.material = material2;...
View ArticleAnswer by Mickman
Well you could always use Unity4's Macanim. Pull your Mocap file into Mecanim.
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